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Resident evil 2 remake map layout

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Equipment management is still a big deal, where the mixing of herbs for health and gunpowder for ammunition both frees up space and creates necessary upgrades to resources. Jill still has to save via typewriter save points strewn throughout the map, although the need to carry typewriter ribbons seems to be absent. But in the ’90s, all the bio-weapons going ape and man-is-truly-the-monster themes were fresh, and the first three Resident Evil games were at the forefront of this sort of setting in video games. It’s understandable if newcomers need help unrolling their eyes from the intense blast of cliches I just hit you with. Most of the city’s civilian population is being zombified by the Umbrella Corporation’s T-Virus, and those unlucky few that have not been infected are being hunted by all manner of biological weaponry. Jill is the main protagonist: a member of Racoon City Police Department’s special S.T.A.R.S unit, trapped in an apocalyptic nightmare brought about by corporate greed.

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From what I played, what remains of the original PlayStation release is more the fundamental structure and ideals: “Reimagining” seems to be a better description for Resident Evil 3 than remake.

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